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rocksvin

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rocksvin last won the day on January 30

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About rocksvin

  • Birthday 05/23/1984

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  1. No logs no, and if I'd catch whoever actually dug out the platform sending players to their death I'd perm ban them without reprieve - I honestly have a feeling it's not just your average player doing this either. Either way, that platform being bedrock solves the problem, but I'd very much like to see it added automatically with each reset, in any way possible. (edit: because, obviously, this is why we can't have nice things)
  2. No, I'm afraid we can't automatically do it as of yet, normally an admin will have to jump into the world as it opens up and place down a bedrock platform right below the spawn point, I can't do it myself since I have no perms for interdimensional travel (multiverse :p). But did she die today? I don't quite understand how it happened, has there been nothing done there the last 3-4 days or what 😕 edit: Added a bedrock platform at /theend, for all I know whatever platform was there in the first place must have been taken out by a player allowing whoever walked through to fall to their death - but I'm surprised the portal/command would even let her in there if there was no safe spot, it's supposed to prevent that.
  3. rocksvin

    A Bomb In A Bull Enchanting V2.0

    Had a feeling this one would make a return, was considering selling enchanted stuff for a while but decided I'd wait for you to open 😄 Good luck!
  4. rocksvin

    New advertisement board at /shops

    The board has been expanded with additional 10 spots to match the shop additions!
  5. rocksvin

    Cactus Farm Question?

    I would rather see exceptions added to the list of auto farms than allowing every single one. If we would allow auto farming, someone, somewhere, would make one that pukes out 320k melon slices per hour (as an exaggerated example) which would indeed cause lag - but smaller scale ones don't really. There are some new cactus farm designs out there relying on swinging piston arms next to cactus blocks making them grow much faster and from what I've heard and seen they cause little to no lag at all, tps nor fps. Like I said though, it's a rabbit hole we'd jump down into, there has to be an upper limit on what's ok or not because right now we only have an arbitrary rule surround it (if it causes lag, we'll tear it down etc.) but I wouldn't like to be the guy who zaps around the server trying to find out what farm in particular is causing the issues, and to be frank there's a whole lot of people who don't even care or know if their contraption causes lag, so they just run it anyway (read: pumping 150+ cows into a 5x5 pen).
  6. rocksvin

    [suggestion] Sound when your name is said in chat

    but if they say @name, doesn't that sounds come from discord? 😄
  7. rocksvin

    Barrel Controller Bug

    What basic said ^ Try to avoid placing barrels so that the item frame is in another chunk than the log, until this gets resolved.
  8. rocksvin

    Job Suggestions (Combined threads)

    What I think he wants is a rank with the same perms as mayor, so 2 people can run a town efficiently without having to wait for the other one to log on.
  9. I went ahead and plopped down a billboard for you guys - you can place a sign with some info about your shop on the wood blocks! Travel to /shops and it'll be right in front of you. A map of where you can place your sign:
  10. rocksvin

    Favorite Movie Series

    Assuming veloci will vote for star wars, with all the memes he sports around that franchise 😄 Unless you add a jurassic park category, for the raptors..
  11. rocksvin

    PC/Java issues.

    Silly ISP! Glad to hear you fixed it though, welcome back. 😄
  12. rocksvin

    PC/Java issues.

    Keep trying every now and then, it could be that it's some node between your place and CC that is acting up, eventually they'll get their stuff together. 😕 Until next time Geo!
  13. rocksvin

    Soo, something when the bang.

    Sounds like a timeout to me? But it's very selective, like only when you connect to an MC server heh.. did you try lebhs instructions apart from reinstalling mc?
  14. rocksvin

    Some Ideas

    1) You just have to bite the bullet, really. It's a pain to farm them, but they're out there. What I can recommend is to sit in a boat and move along in an ocean till you see something spawn, (push f3+b to see them better) usually a whole area of mobs will spawn including fish, dolphins and some squid - once you've killed the squid, hop back in the boat and move another bunch of chunks away till you see something new spawn, eventually you get a feel for when you can stay in the boat and wait for a new wave. But you gotta stay on the move, remaining in the same spot doesn't really work. I've personally obtained several stacks this way. Also, always do this in resource world. 2) I don't think kelp is nearly as laggy on our server compared to single player. Notice how item drops seems to stack here? That's not a thing in single player, and cuts down massively on item entity lag. Constantly updating water sources from one could be a mess though, but we'll figure that out eventually. Or Mojang. We have one that is under construction atm (8x30) utilizing a sweeper, at most we're looking at 240 kelp, but in reality it's probably closer to 120, and most of that will stack together. Xisumavoid (on youtube) built a similar one, if you wanna check it out. 3) Sort of agree, I just don't know where it could do with a buff. On one hand I'd like ores in general to be worth more (gold, iron and diamonds) but we mine stone 90% of the time if not more while branch mining, so maybe that's where said buff could be. I think most jobs seems to be around 5k ember/hour (and some more, with outliers) while I have a hard time pushing miner past even 4k. Last I checked, I sat around 3500. Thing is though, as a miner you get really useful byproducts that fuels other professions (most notably gold), and it's in almost direct correlation with blacksmithing due to the insane amount of materials it requires to level up, so you gotta keep this in mind. You gain much more ember from mining than your /money says, in a way, so for that reason I'd say it's fine. But is it bad if a job gives you just 5-10% less than another job? If you hate farming crops over and over, but if farmer job would give you 10% more than miner (which we can pretend you love for argument sake) would you still pick, and stay, with farmer over a time frame of say 100 hours? I know I wouldn't, would happily take the 10% loss and keep on doing what I like. Chances are, doing what I like, I'd probably put more time into it in the long run. 5) The thing with private islands is that they need to be kind of private and out in the ocean, while being part of the main world. While we do have an ocean, it's simply not large enough to sustain the 5-10 islands I'd like to build in this case, along with people already feeling like there isn't enough real estate to go by. I'll review it again later when the map expands, because it's really not an option to put the islands in a separate world (more server load, and detachment, although it would actually feel isolated :P) edit: Further thoughts on mining
  15. rocksvin

    Shop Relocation

    /shops have now been added as a command, takes you to the upper floor!

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