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xaeroverse

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xaeroverse last won the day on June 1

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  1. Well, there's only one possibility for 1.6.4 that I can find and I can't guarantee it will work. `randomTickSpeed` was introduced in 1.8 as you found ( https://minecraft.gamepedia.com/14w17a#Command_format ) This Forge mod was backported to 1.7.10 as the earliest ( https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/2421222-tickratechanger-change-the-speed-that-your-game ) These Bukkit devs tried to write a plugin ( https://bukkit.org/threads/prevent-vine-growth.101644/ ) but that thread showed they had limited success back in 2012, which was during the days of 1.4 ( https://minecraft.gamepedia.com/Java_Edition_version_history ) . There is a 1.6.4 download though ( https://dev.bukkit.org/projects/novines ), which AFAICT is your best bet. Similarly, here's a plugin for ice melt ( https://dev.bukkit.org/projects/nomelt-vynlar_kolyaventuri ). So if you really want to give the server plugin a shot, you'll have to try to set up a 1.6.4 bukkit server with this plugin. Another thing you can try is to somehow get the world to load in 1.7.10, but that was when dynamic ids were introduced, so good luck with that. 😕 HTH.
  2. I didn't get to watch much TV (no cable either) so I know maybe 30% of these, but some extra shows outside this list I remember watching were Pokemon, Yu-gi-oh, Digimon, Goosebumps, and Round the Twist. As an aside, for some reason I thought Chucky came from Goosebumps, but there's more than one! Friggin' scary ventriloquist dolls 4evah ...
  3. xaeroverse

    Horses

    Oh well, servers and precise redstone usually don't mix well anyway. On the mod situation, it sounds like there isn't a huge showstopper for 1.13 client mods, just that the update is daunting, with Forge just being released for 1.13 a few months ago. I suspect most modders are on 1.12 as a result of the bandwagon-effect and haven't gone for 1.13 just yet. In the meantime, while I'm not a rendering wizard like those guys, would you settle for text-based stats that show on the debug screen? Like the following video: https://imgur.com/yTrl27D
  4. xaeroverse

    Horses

    Aside from the caveat, this is a good way to do it without mods. The idea exploits a simple equivalence: 1 redstone tick = 2 gameticks = 1/10 of a second. So set up a "stopwatch" by having a 1-tick clock fire a dropper when a horse trips over a starting trigger and stop the clock after some distance, where 1 item = 1/10 or 0.1 of a second. For example, say it took 100 items to travel 100 blocks, then the horse traveled 10 blocks/second. A bit more accurate than the oldschool stopwatch, but also comes with its own tradeoffs. I'm not doubting you, but do you happen to know what happened? Or can provide some links as to the juicy details? Are horse statistics no longer present on the client-side?
  5. Yeah.. apologies for the 4 year "delay".... 😣 But, better late than never! In my defense missa, I was already working on it before, but hit a few bumps in the road with map corruption; I was getting there. 😛 In addition to more features to map 4, the map 3 render is broken for at least two of us (and so probably everyone) - it renders the right half but not the left half. Something to look into maybe...
  6. Greetings all, It's been a while since I've been here but I've been sitting on this data for map 4 and haven't really put it all together in a render yet. But finally, with an indirect nudge, I got it compiled and want to add it to this collection! http://www.mediafire.com/file/ls28a5dbhat6dr6/cedarcraft_map4_render_v1.zip/file It's a zoomable render for map 4 (~60 MB compressed, ~160 MB uncompressed), with marked coords for all that I was able to collect back then. I was thinking of adding a search feature but it's not documented anywhere and I don't know enough to hack into their `leaflet.js` setup. So for now, you can search by opening `markers.js` as a text file. Maybe in a later update if there's demand I'll figure it out. I'd like to thank John for allowing me to expediently collect some missing coords on the last day; it would not be as full otherwise. For anyone who was around during map 4: enjoy! ---- P.S. I see that Cedar has a dynmap with coords now; nice! Hopefully that is distributed along with the map files at the close. 🙂

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