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  1. 8 likes
    We are continuing to be hard at work in getting the server updated to 1.14 as soon as possible, but also as smoothly and safely as possible. Between Minecraft 1.14.x currently having many issues, and ouur running of ~100 plugins, plenty of which need to be updated, updating is taking longer than we initially anticipated when we launched map 7. As such, the current map started smaller than we initially hoped it to be, to allow us to expand significantly on 1.14 release. With the time this is taking however, we've noticed some overcrowding problems kicking in. In the interests of public health and to prevent the spread of pestilence, we have introduced a modest, but hopefully welcomed, map expansion of 750 blocks in each direction, leading to an increase in the map area from 25 million blocks to over 42 million, an increase of almost 70%! When the server is released onto 1.14 in the near future, the map shall be expanded significantly further. See you in game! View full news
  2. 6 likes
    So this is me, my girlfriend and our Land Rover named Rove. if you guys want to keep up to date with what we are up to away from MC the follow our instagram @RoveTheLandRover
  3. 5 likes
    Below are your custom recipes that you can make once you reach blacksmith level 25
  4. 5 likes
    And the winners of the free-build competition are: 1st place Random! 2nd place Etsi! 3rd place tie between Huntersmith717 and Firestone14!
  5. 4 likes
    What kind of trickery is this!! Hi all, i was remembering memories...
  6. 4 likes
    Oh gee, I wonder where my base could have possibly been on map 4. It's clearly so well hidden!
  7. 4 likes
    Hello first of all, I have not posted on the forums for 4 years but I am back ๐Ÿ˜„ . I just wanted to share my experiences on the Jobs/ranks, and get some feedback on what other people think of them. I want to start with Jobs first. I really like the jobs that have been added, I am an excavator and Miner. They have both been yielding me a ton of Ember so far, but I have been hearing about other jobs not being as good for money or to rank up in general. I am sure if you create a post on here about them then the admins can take a look into the jobs for you though. The jobs are perfect in terms of level and money, you don't make that much from them unless you really put some work into it, which I think is how it should be. In terms of the perks for the jobs I am a little bit undecided on... Some of the jobs have great ones whereas others aren't so great, and the levels you attain some of the perks are a bit meh for me personally. But I can't speak for everyone ๐Ÿ™‚. All in all I love the jobs because it gives me an extra way to make money on the server. The ranks plugin is really nice and I am enjoying working towards ranking up and using my ember instead of it piling up like it did before. I do not think they are expensive by any means, If you want those ranks then you are going to have to be working hard in your job or selling stuff in a stall. If they were any more cheaper than they are then most people would be rank 10 in a month. To add to the ranks I think we should have prestige's once a few people have reached the maximum rank. I think it would be cool to add something to the prestige's such as, prestige 1 gets to use one of the benefits from the ranks without having to be that rank. And then so on for prestige 2... That's my experience and opinions on the new Jobs and Ranks that have been introduced. I would like to hear other people's opinions on them as everyone is not going to have the same opinion as I do. Thanks for reading ๐Ÿ™‚
  8. 4 likes
    Hello CedarCraft! Welcome to the new CedarCraft website! The old site is viewable at archive.cedarcraft.org and will be for the forseable future. Feel free to search for any useful posts that were present and write them here! We will be continuing to add useful features to this new site, potentially including integration with the Minecraft server! We welcome any suggestions you have going forward! Upcoming server update With a new multi-server hub system, no longer will we lose old maps when we reset! You will always be able to join and continue to play in old CedarCraft maps (starting with the current map) with the same items, towns and money etc! Releasing on 15th December 2018, we hope you will join us with the launch! Upcoming features: New stunning map built lovingly over many months by our architect team! Updated to 1.13.2! Auto-resetting resource worlds where you can freely mine and gather resources without worrying about the environment! Spend Ember to promote yourself up the Cedar hierarchy and unlock special perks along the way! Ability to place TNT, anyone? Earn Ember by doing the things you love doing in game, such as mining, farming, chopping wood or simply killing things. As well as money, you will unlock additional special perks when you get experienced enough at a certain job! Voting crates that you can unlock every day for voting for our server, packed with some great (and some not-so-great) goodies! Towny nations, allowing you to increase the amount of residents towns can have. Town block size reduced (price adjusted accordingly) to allow greater flexibility in making your towns look unique! More convenience to players to help easier interaction: all players will be able to teleport to others and to any Towny town! Addition and overhaul of many plugins and backend configurations to improve server experience and performance And so much more... See you in game! JohnSF93 CedarCraft Owner View full news
  9. 3 likes
    Hello CedarCraft! Thank you for all of your helpful suggestions so far. We've updated to 1.14 now and I'm sure you've picked up on a few bugs here and there. These are being ironed out as we go forward. Please continue too make new bug reports in the correct forum and if you're experiencing something there, please add to that thread and explain what went wrong and how as clear as possible for us. Working through the thread above, we have implemented the following changes so far. As mentioned this is completely dynamic and subject to change and tweaks at all times so that we can get it fully balanced in time. Please continue to post further thoughts and suggestions regarding improvements to the server in a new topics in the suggestions forum. We are working through suggestions (but bugs take priority at present). - - - - - - - - - - - Jobs Changes 1. The exp and money income from the mining job has been at least doubled compared to before (in some instances even more) 2. Exp and money gain is no longer relatively reduced when you have more than one job - there's no disadvantage to having more than one job now. 3. Hunter job level 50 perk is an additional 10% mcMMO exp gain towards the 'axes' skill, in addition to 'swords' and 'taming'. 4. The hunter job relative to the others had significantly better exp / money gains for time invested. Looking at a selection of players, almost invariably hunter level (and income) is usually at least double that of any other job a player may have. As such, we are nerfing hunter as shown below: Before After - - - - - - - - - - - Hope you enjoy these changes overall JohnSF93
  10. 3 likes
    This month's theme will be Towers! Requirements: 1. Must be original and not based on a movie tower or real life tower. 2. In order for it to be considered a tower there must be at least 7 levels and each level must server some purpose. For example the top level might be a beacon like light in which the next to top level would need to be the operation room aka redstone to operate the beacon, the next level down might be the tower keeper's living quarters..etc. 3. There's no restriction on how tall the tower is as long as you use your space wisely. Each accessible level must be at least 3 blocks tall. 4. Any level used for living like quarters will need to have at least one window. This window can be glass or it can be a decorative hole that does not allow anyone to slip in through the blocks. Even fencing will work for this requirement. Remember that we have changed locations and are now near Northwick I will have an admin address this ASAP to change the warp. Until they can switch the warp the comp is at the following location: -2579, 65, 654 You have until Sat. September 7th to complete your builds! This time I will include a rubric based judging on every build at the time the winners are announced to ensure that there's no favoritism and that the comp has been judged fairly.
  11. 3 likes
  12. 3 likes
    So first of all I want to say I'm loving the jobs plugin! I think, combined with /ranks, it's a great way to keep people playing by giving them something to work toward. As I was telling John, I think you guys did a really good job with balancing it out, at least from what I could tell with my (so far) brief experience with it. Depending on how things go, it could be a lot of fun to add in new jobs at a later date, such as enchanter, explorer, etc. All in all I'm pretty happy that we have this plugin, but here on this thread I want to talk about some adjustments I believe need to be made. I'll start with alchemist. Alchemist looked to me to have the most fun perks, so I decided to go for it. I knew it would be grindy due to materials required and so on, but man did I underestimate it. I never even made it to level 10 before giving up. To give you a better idea what happened, let's take a look at my stats page under the escape menu: We're looking for the stat ~halfway down called "Interactions with Brewing Stand." It's a little hard to read what it says, though. 1,070 interactions with a brewing stand. I was not even level 10 yet. By contrast, if you refer back to the first screenshot, I had opened 1,301 chests and interacted with a crafting table 183 times. My method for 90% of the brewing grind was: Fill bottles -> place in stand, put in nether wart (1 click) -> add ingredient (1 click) -> add redstone/glowstone (1 click) -> remove completed potions (1 click) For a total of ~4 clicks per 3 potions completed. Now, maybe it's just me, but I believe alchemist feels way off, currently. The case could be made that it's meant to be one of the more grindy jobs, however, I want to point out that no other job is required to waste materials the way alchemist is. Even blacksmith, the other "grindy" job, can salvage the armors they make if they level the McMMO counterpart skill high enough. The only thing that can be salvaged from alchemist is the bottles from potions, but honestly, I brewed so many potions that there's no way I'd ever be able to use them all in order to reuse the bottles. Even if I could, sand is one of the least expensive ingredients involved with brewing, so there's not really a point. And yes, potions are useful. But after you have 100 or 1,000 strength potions, you might as well just have 0 for all the use you'll get out of them. I'm not trying to be overly critical, so I apologize if the post comes off that way. I just wanted to lay out my issues with this particular job and try to work through any possible criticisms of my complaints. I really did try to consider the job from all angles. I think it probably was meant to be a more grindy job, but it's currently about twice as hard as it needs to be, in my opinion, especially if you consider that, again, this is the only job where you're effectively throwing away materials. As I understand, there are also currently issues with the farmer job, but I'm told the admins are already aware of those and working to fix them. I don't have any experience with that, I just wanted to point it out so that we have all the jobs stuff in one place. Of course there are going to be a few problems when implementing a new plugin like this, but again, for the most part the jobs plugin is a great feature, and I for one am really happy to have it. ๐Ÿ˜„ Thanks so much, admins!
  13. 3 likes
    Not a chance! Not while Back to the Future is on there!
  14. 2 likes
    Say what!?!? The long and anticipated wait for the return of one of the server's most beloved towns is almost at an end! I have officially claimed town plots and have started the construction, townhall has been created already and I am in the process of building the mall. One of the biggest draws to town for members and non members was the mall. Just like last map the mall is just outside the town plots so that we can rent shops out to nontown members too! I will announce in a couple of days when the mall is ready along with the first of the town plots and open up Northwick to membership ๐Ÿ˜„ Town plot prices and other details to come soon!
  15. 2 likes
    Oh well, servers and precise redstone usually don't mix well anyway. On the mod situation, it sounds like there isn't a huge showstopper for 1.13 client mods, just that the update is daunting, with Forge just being released for 1.13 a few months ago. I suspect most modders are on 1.12 as a result of the bandwagon-effect and haven't gone for 1.13 just yet. In the meantime, while I'm not a rendering wizard like those guys, would you settle for text-based stats that show on the debug screen? Like the following video: https://imgur.com/yTrl27D
  16. 2 likes
    I haven't seen that many helpful plugins that exist for horses, came across a couple of them: https://www.spigotmc.org/resources/zhorse.3384/ https://www.spigotmc.org/resources/cytologichorses.60402/ Yeah, it would be nice to get stats and be able to sell them, and all of that, but I don't see the demand anymore. I wish we used them more, and I guess people use another way of traveling like elytra and other homes on this server. We have of course some people that love horses more ๐Ÿ˜Š. Finding a plugin or a way to step off your horse inside a protected area was worse. Either the plugin has to be rewritten, but I can see that as a challenging task due to horses not having anyways of registering who the owner is. That's the reason why I didn't post any reply cause I did not have any definite answer for your solution. Wish there was a plugin that had more feature.
  17. 2 likes
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  19. 2 likes
    So the Public Trading Village is back open! come by and trade as much as you like. I'm also building the CC Museum right next door if you'd like a sneak peek inside. happy trading
  20. 2 likes
    Hey guys this is me. I read books a lot and Iโ€™m a lifeguard
  21. 2 likes
    Well that was a bit of a drama queen moment. Seems it was my IPS that was causing the issue. Wife called them this morning and all good now ๐Ÿ˜Ž
  22. 2 likes
    Only thing I can take out of this is to place a warp down at some point, can't say when. I think it's an obvious player issue if anything, akin to 9/10 players being incapable of finding their way off the ship without jumping off it. If you can't navigate these player shops, you should probably wear a helmet at home.
  23. 2 likes
    I agree, I think most of the jobs are in a good place as far as money goes in that you won't earn a lot unless you're actually working at it. That's the way it should be. I think miner and hunter could do with a different level 25 perk -- miner gets /nightlight, but everyone can already use the /nv alternative. I don't see /nl getting used. Hunter level 25 perk I'd like to see changed to something else, as everyone can already obtain mob heads as it is. Unless the level 25 hunter perk does something different about it I'm not aware of? Other than that, I like the perks and think they're interesting and fun. I love the ranks. It's a great way to give people things to work towards. I personally have never cared at all about mcmmo levels -- nobody sees them usually, and they barely affect things once you're past a certain (low) milestone. The ranks are different. Everyone can see what rank you are, and you gain prestige from it. Everything after [VII] Official is a new perk even for VIPs, so it really encourages people to work at their jobs.
  24. 2 likes
    This should now be fixed ๐Ÿ™‚
  25. 2 likes
    Hello CedarCraft! CedarCraft has updated to our seventh map! The brand new changes are outlined in our previous post below! We are currently working on the /help menu At present you can use this menu to see the way that jobs and in-game ranking works Other help menu items will be added shortly We have initially launched only the new map, with no hub or old world access as yet. This needs configuring which will take some time, and currently we wish to focus our efforts on a smooth transition into the new map. Do not despair, our hub and the old map are just around the corner! In addition to these, there are changes coming to our VIP ranks where weโ€™re giving you more bang for your buck, and the addition of the CedarCraft legends A rank for those who go above and beyond in supporting CedarCraft and the community ยฃ10 / month for our dedicated users that already purchased LifeVIP [Legend] tag and the ability to colour your name however you please (as long as itโ€™s not made to look like staff) See you in game! View full news
  26. 2 likes
    Yeah alright ๐Ÿ˜„ So you do the mapping out, I'll try to hoard materials.
  27. 2 likes
    Hello CedarCraft! Welcome to the new CedarCraft website! The old site is viewable at archive.cedarcraft.org and will be for the forseable future. Feel free to search for any useful posts that were present and write them here! We will be continuing to add useful features to this new site, potentially including integration with the Minecraft server! We welcome any suggestions you have going forward! Upcoming server update With a new multi-server hub system, no longer will we lose old maps when we reset! You will always be able to join and continue to play in old CedarCraft maps (starting with the current map) with the same items, towns and money etc! Releasing on 15th December 2018, we hope you will join us with the launch! Upcoming features: New stunning map built lovingly over many months by our architect team! Updated to 1.13.2! Auto-resetting resource worlds where you can freely mine and gather resources without worrying about the environment! Spend Ember to promote yourself up the Cedar hierarchy and unlock special perks along the way! Ability to place TNT, anyone? Earn Ember by doing the things you love doing in game, such as mining, farming, chopping wood or simply killing things. As well as money, you will unlock additional special perks when you get experienced enough at a certain job! Voting crates that you can unlock every day for voting for our server, packed with some great (and some not-so-great) goodies! Towny nations, allowing you to increase the amount of residents towns can have. Town block size reduced (price adjusted accordingly) to allow greater flexibility in making your towns look unique! More convenience to players to help easier interaction: all players will be able to teleport to others and to any Towny town! Addition and overhaul of many plugins and backend configurations to improve server experience and performance And so much more... See you in game! JohnSF93 CedarCraft Owner
  28. 1 like
    Take care mate and enjoy the summer break. Be safe and well. Catch ya on the flip side ๐Ÿค˜๐Ÿ˜Ž๐Ÿค˜
  29. 1 like
    Hey All, I am 100 hunter, some people have been messaging me to pickup spawners when im on, im more than happy to come pick up spawners if im online or message me on discord and ill try to get on. Im spending alot of my time playing on my own doing redstone stuff which doesnt work on spigot so i am not as active on CC. i am accessible via discord though! ๐Ÿ˜„ Have Fun all!
  30. 1 like
    I wouldn't participate but I would watch it.
  31. 1 like
    1. Can we get the ability to turn protections off whilst placing hoppers/furnaces/dispensers etc etc, i build redstone with aidan and if one block gets forgotten with unlock its a pain to adjust anything if the other person is not on. having the ability to turn off lwc when placing these items will make building complex redstone alot easier. 2. can we get a creative world within the server so we can test Redstone/builds. im more concerned with the redstone as its so frustrating building something in singleplayer for it to not work when on the server example being items grouping together which effects how items travel. 3. The Barrel system when attached to any mob farm seems to act strange, sometimes it puts the item in barrel and sometimes it passes the barrel observer and goes through the system, this causes problems with items getting through the system and clogging elsewhere. i noticed that if you throw the item into the top of a hopper it pulls the items really fast but if the item flows from one hopper to the other its very slow and can get backloged in hoppers 4. can we get option to turn shulker protections off? if i made a redstone storage system which took items from shulker on hopper then uses piston to break and move shulkers to another area. i cannot currently do that as when i place the shulker its locked to me.
  32. 1 like
    The "Nehhh" option should have been "Neigh" ๐Ÿค˜๐Ÿ˜‹๐Ÿค˜ The previous horse racing events were always fun and popular. I hope to see them again ๐Ÿ˜ƒ
  33. 1 like
    Ooh what about something water based? After all I don't believe there has been a build comp since we got the "aquatic update", so should do something that might incorporate the new features we got ๐Ÿ˜„
  34. 1 like
    Is odd, how did someone's donkey end up in my spawn shop? And Poppi's dog
  35. 1 like
    I like the idea of a player built server road network to ride on the map. Region permissions are why you can't get on/off in areas you don't own.
  36. 1 like
    Brown mushroom, red mushroom, flint, glowstone powder, gunpowder, bone, egg, apple, string, cocoa beans, soul sand and nether quartz are some of the things I'd like on there - mostly excavation related.
  37. 1 like
    Nether Gunna Give You Up!
  38. 1 like
    Recommended world versions: Map 1 - minecraft 1.1 Map 2 - minecraft 1.2 Map 3 - minecraft 1.6.4 Map 4 - minecraft 1.7 to 1.8 Map 5 - minecraft 1.9 to 1.11
  39. 1 like
    I think they take it to secret hideaways and hoard it like dragons hoard gold.
  40. 1 like
    Are you trying to push us over the 100 plugin mark ;)?
  41. 1 like
    I wouldn't worry about existing posts but can new posts be created for new suggestions from now on? I'm not wanting to be super strict on this, worse case one of the staff can split the post, it just helps us if you can keep suggestions in separate areas in separate posts :) We're happy to have some back and forth, when we move the post to accepted/rejected is when we consider the suggestion completed. There will be some like jobs where it might be more of a rolling thing so let's see how to best handle those.
  42. 1 like
    Indiana Jones truly. But my #1 fav is Mad Max series (first 3 parts). Watched it as a kid and still love it. Fury Road was OK, but imho it just can't rival with "classic" ones. The true Max is created by Mel Gibson:) https://www.youtube.com/watch?v=cNfDZB_bwQ4
  43. 1 like
  44. 1 like
    I have been looking at the different shops and noticed some are in better locations than others. My suggestion is to move the shops into a portal so a command like /shop would take you there and theres a more friendly layout so you can see what everyone has to offer.
  45. 1 like
  46. 1 like
    Ok so y'all vote on the mayor for Equestriville. Candidates: Hunter,Gym, and NSGYT Take your pick!
  47. 1 like
    Hi tucker! Nice to have another player from the 'old days' of minecraft!
  48. 1 like
    Someone say mapping?? ๐Ÿ˜„ (no prizes for guessing what I might do next map)
  49. 1 like
    Yeah, last map I was building in an extreme hills biome with lebh, but that's not really my thing... I need jungle, man! @GamekingV2, do you have plans for a railroad system? If so, I'd like to help out with donating materials. ^ goes for anyone who's planning on making a road system; not sure if GK is doing it this time.
  50. 1 like
    First person to follow the wrong format gets BANNED. (from this thread)
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