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Showing most liked content on 12/21/2018 in all areas

  1. 1 like
    I have been working on a public village that all CC players can come and use free of charge. I've named it "Rove's Public Trading Village". You will soon be able to ride a rail from the outskirts of spawn right to the village doors. Rove's Public Trading Village is for everyone no matter how much ember you have or how long you have been playing on the server. We have a villager breeding program to make sure that a fresh batch of villagers are added regularly to maximize the number of trades, farms that are there for you to harvest (and replant) to use for trading with our villagers, beds to stop those pesky phantoms from spawning and the dispenser wall which will give you a tradable item at the push of a button. Donations are gratefully accepted to help this awesome public space stay open and free. Don't want to donate? No worries you are still more than welcome to come and trade, farm or just hang out. What are you allowed to use your traded items for? Anything you want, the only we ask is that the dispenser wall items are only used to trade with our villagers. When you enter Rove's Public Trading Village you will see a sign directing you to the rules, please read and follow them so everyone gets to enjoy this place. If you have any issues or questions just let me know.
  2. 1 like
    So first of all I want to say I'm loving the jobs plugin! I think, combined with /ranks, it's a great way to keep people playing by giving them something to work toward. As I was telling John, I think you guys did a really good job with balancing it out, at least from what I could tell with my (so far) brief experience with it. Depending on how things go, it could be a lot of fun to add in new jobs at a later date, such as enchanter, explorer, etc. All in all I'm pretty happy that we have this plugin, but here on this thread I want to talk about some adjustments I believe need to be made. I'll start with alchemist. Alchemist looked to me to have the most fun perks, so I decided to go for it. I knew it would be grindy due to materials required and so on, but man did I underestimate it. I never even made it to level 10 before giving up. To give you a better idea what happened, let's take a look at my stats page under the escape menu: We're looking for the stat ~halfway down called "Interactions with Brewing Stand." It's a little hard to read what it says, though. 1,070 interactions with a brewing stand. I was not even level 10 yet. By contrast, if you refer back to the first screenshot, I had opened 1,301 chests and interacted with a crafting table 183 times. My method for 90% of the brewing grind was: Fill bottles -> place in stand, put in nether wart (1 click) -> add ingredient (1 click) -> add redstone/glowstone (1 click) -> remove completed potions (1 click) For a total of ~4 clicks per 3 potions completed. Now, maybe it's just me, but I believe alchemist feels way off, currently. The case could be made that it's meant to be one of the more grindy jobs, however, I want to point out that no other job is required to waste materials the way alchemist is. Even blacksmith, the other "grindy" job, can salvage the armors they make if they level the McMMO counterpart skill high enough. The only thing that can be salvaged from alchemist is the bottles from potions, but honestly, I brewed so many potions that there's no way I'd ever be able to use them all in order to reuse the bottles. Even if I could, sand is one of the least expensive ingredients involved with brewing, so there's not really a point. And yes, potions are useful. But after you have 100 or 1,000 strength potions, you might as well just have 0 for all the use you'll get out of them. I'm not trying to be overly critical, so I apologize if the post comes off that way. I just wanted to lay out my issues with this particular job and try to work through any possible criticisms of my complaints. I really did try to consider the job from all angles. I think it probably was meant to be a more grindy job, but it's currently about twice as hard as it needs to be, in my opinion, especially if you consider that, again, this is the only job where you're effectively throwing away materials. As I understand, there are also currently issues with the farmer job, but I'm told the admins are already aware of those and working to fix them. I don't have any experience with that, I just wanted to point it out so that we have all the jobs stuff in one place. Of course there are going to be a few problems when implementing a new plugin like this, but again, for the most part the jobs plugin is a great feature, and I for one am really happy to have it. 😄 Thanks so much, admins!
  3. 1 like
    Thanks for your feedback, I've spent literally hours trying to balance things, and obviously before you 'orrible lot all came online, it was entirely theoretical. I spent an entire day fiddling about with a single mathematical equation.. I almost lost my sanity. In terms of alchemy, I agree it does see a little underpowered at present, at least in terms of leveling. I can make it so that you level up much quicker for the work you put in (exp/unit work) and we can see how that goes, but in terms of the money you earn (ember/unit work), does that feel in a good place at the minute, per potion made for example? (I'm aware that this is a biased question because of course, anything you say that means I buff potential income for you all is a good thing, right? - not unless you want the economy falling to pieces 😛 ) I intend to add more jobs in the future and have ideas for some, but that will come after everything else is sorted and my sanity has returned and the current jobs/ranks feel in a good place. Thanks for the feedback!
  4. 1 like
    Alcemical furnace? Alcemical infusion? Going longer term it would be cool to have some features which require skills which are unlocked by different jobs and thus are even harder to obtain.
  5. 1 like
  6. 1 like
    Hey guys, You know what time it is, mapping time! This was waaaay easier than last time even though I didn't have elytra, map is less than 10% the size of previous map. This isn't up to the quality I would like but it's the best I could do with what was available to me. When I can get better mods I'll make a new post (since I heard you can't edit) with the new one.
  7. 1 like
    Hi it's me again, I asked if some of you would like a map with way points on it, got a fairly solid yes, so I did this: https://www.easyzoom.com/imageaccess/501807c92c054bbfb5cde369ab6f1339 It is interactive, so I'm able to update it without having to edit this forum post (which you can't do yet). If you want a way point added hit me up on discord/in-game with coordinates 👍 (If you want your location to be removed from the map also let me know.)
  8. 1 like
    I would but mapping takes so much time and effort, would be waste of valuable time (especially since explorer isn't a job, and no one wants to pay for the information... I tried).
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