So first of all I want to say I'm loving the jobs plugin! I think, combined with /ranks, it's a great way to keep people playing by giving them something to work toward. As I was telling John, I think you guys did a really good job with balancing it out, at least from what I could tell with my (so far) brief experience with it. Depending on how things go, it could be a lot of fun to add in new jobs at a later date, such as enchanter, explorer, etc.
All in all I'm pretty happy that we have this plugin, but here on this thread I want to talk about some adjustments I believe need to be made. I'll start with alchemist.
Alchemist looked to me to have the most fun perks, so I decided to go for it. I knew it would be grindy due to materials required and so on, but man did I underestimate it. I never even made it to level 10 before giving up. To give you a better idea what happened, let's take a look at my stats page under the escape menu:
We're looking for the stat ~halfway down called "Interactions with Brewing Stand." It's a little hard to read what it says, though.
1,070 interactions with a brewing stand. I was not even level 10 yet. By contrast, if you refer back to the first screenshot, I had opened 1,301 chests and interacted with a crafting table 183 times.
My method for 90% of the brewing grind was:
Fill bottles -> place in stand, put in nether wart (1 click) -> add ingredient (1 click) -> add redstone/glowstone (1 click) -> remove completed potions (1 click)
For a total of ~4 clicks per 3 potions completed.
Now, maybe it's just me, but I believe alchemist feels way off, currently. The case could be made that it's meant to be one of the more grindy jobs, however, I want to point out that no other job is required to waste materials the way alchemist is. Even blacksmith, the other "grindy" job, can salvage the armors they make if they level the McMMO counterpart skill high enough. The only thing that can be salvaged from alchemist is the bottles from potions, but honestly, I brewed so many potions that there's no way I'd ever be able to use them all in order to reuse the bottles. Even if I could, sand is one of the least expensive ingredients involved with brewing, so there's not really a point. And yes, potions are useful. But after you have 100 or 1,000 strength potions, you might as well just have 0 for all the use you'll get out of them.
I'm not trying to be overly critical, so I apologize if the post comes off that way. I just wanted to lay out my issues with this particular job and try to work through any possible criticisms of my complaints. I really did try to consider the job from all angles. I think it probably was meant to be a more grindy job, but it's currently about twice as hard as it needs to be, in my opinion, especially if you consider that, again, this is the only job where you're effectively throwing away materials.
As I understand, there are also currently issues with the farmer job, but I'm told the admins are already aware of those and working to fix them. I don't have any experience with that, I just wanted to point it out so that we have all the jobs stuff in one place.
Of course there are going to be a few problems when implementing a new plugin like this, but again, for the most part the jobs plugin is a great feature, and I for one am really happy to have it. 😄 Thanks so much, admins!