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  1. Yesterday
  2. I'd like to suggest a timer for server restart in the Creative World, with the same increments as in Survival Mode.
  3. Last week
  4. Zili

    Sleep Vote

    John, is there a way to shorten the night cycle? Maybe reduce night time, but still allow it to cycle through like make it 5 min?
  5. Hey CedarCraft! The build competition is now OPEN with the theme: Sci-fi spacecraft as voted by the community! This time, things are a bit different. The build comp will be in the new creative server on CedarCraft. Build competitions will run for roughly 1 month. July's comp will end on July 30 with winners being announced on the 31st. Helpful information: Get to the build comp: /buildcomp and back again with /survival Get yourself a plot to build in: /plot auto Add others to your plot to help you build: /plot trust [player] (allows players to build when you're offline) Remove others from your plot: /plot untrust [player] Change the plot biome: /plot biome [biome] Mark your build as finished: /plot done Delete your whole build - cannot be undone: /plot delete Note that you will be able to see 1.16 blocks but these cannot be placed until the server fully upgrades to 1.16 Also note that unless the build comp for the month explicitly states that it is a team build please do not use the "add others to your plot" option. You can download your completed build as either a world or schematic for pasting into your own worlds with /plot download In the near future, we are releasing a full creative server as well. There will be the options to paste your creative builds from this server into your plots on the creative server! View full news
  6. Hey CedarCraft! The build competition is now OPEN with the theme: Sci-fi spacecraft as voted by the community! This time, things are a bit different. The build comp will be in the new creative server on CedarCraft. Helpful information: Get to the build comp: /buildcomp and back again with /survival Get yourself a plot to build in: /plot auto Add others to your plot to help you build: /plot trust [player] (allows players to build when you're offline) Remove others from your plot: /plot untrust [player] Change the plot biome: /plot biome [biome] Mark your build as finished: /plot done Delete your whole build - cannot be undone: /plot delete Note that you will be able to see 1.16 blocks but these cannot be placed until the server fully upgrades to 1.16 You can download your completed build as either a world or schematic for pasting into your own worlds with /plot download In the near future, we are releasing a full creative server as well. There will be the options to paste your creative builds from this server into your plots on the creative server!
  7. JohnSF93

    Sleep Vote

    I see valid points from both sides. Whilst on the server I've seen most of the complaints are 'resource sleep?' I also get the point that honestly, if this was employed, the whole server would pretty much remain in day. So what about something like allowing its use in the resource worlds, but not the main server. That way you may farm in relative peace in the resource world but when in the main world you return to being a slave of the inevitability of the passage of time. Hi Zach, please try to keep topic replies on topic 🙂
  8. GeoStar13

    Sleep Vote

    In relation to a few other suggestions I feel this goes against our server game play. Is survival/build. Is night and day. If members want to sleep so be it, is why I carry a bed in my inv.
  9. I give up. Just build something sci-fi space related ok?
  10. I do very much agree with the idea of better perks or maybe lower prices since 1 million ember is quite a lot plus whatever you need before it.
  11. not a fan, if players need night time for villagers/bees etc we wont have the opportunity as most players want day a lot of the time. other servers I have played on have this feature and its day 24/7 which means its difficult for players that need night time. 1 vote for a player that NEEDS night wont be possible against the other players that WANT day time.
  12. Earlier
  13. Hellooo 🙂 I wanted to put forward a couple of suggestions one to be able to join more than one town at a time, currently you can only join or own one town which causes problems when most of the server who are currently active players have their own or are part of a town already. I feel this could discourage new players from making their own town as no one will join theirs because they belong to another. If we are allowed to join multiple towns then it could broaden the community, maybe it could be incorporated through the ranks, it could be a perk like having a second home or third job. I also feel the rank perks could be looked into as it takes so much time and ember to rank up and if you are a vip + or lifetime vip you already have access to most of the perks so it can be a little disappointing after spending thousands of ember for something you might already have, obviously not every player has vip+ or lifetime vip but maybe the perks can be different for each. As i say these are just suggestions if anyone else has any ideas to add to it please reply 🙂 Thank you Accio x
  14. Accio_Mc

    Sleep Vote

    Great idea! Sometimes it can be a hassle in asking other players there's a sort of general curtesy that if more than a couple of people on we or i don't ask as most people are busy with other things and don't want to or can't stop what they are in the middle of doing. This would make things easier and certainly less annoying then to keep asking. Also this would help new players to get used to the server and build a home without dying multiple times due to mobs at night.
  15. Zili

    Sleep Vote

    I like this too so that the younger players who do sleep don't have to wait the full sleep cycle. I've had to explain to younger players not not everyone's in a place where they can sleep and we still get chat spam with "sleep" or "here's a bed" or "set warp to go back" rather than being patient (I know that can be harder on the younger ones that are here with their siblings).
  16. That would be good! Especially for people who are afk or in a situation that they cannot get to bed, say if they are in a cave system and don't have the option to set warps.
  17. Bauer

    Sleep Vote

    I quite like the idea of that
  18. JohnSF93

    Sleep Vote

    Oooh I like this idea, we have thought of this for a while. Wondering what the community's thoughts are?
  19. LordSpec

    Sleep Vote

    Some sort of system in which a player can initiate a vote for the time of day to change if enough players vote yes so that when there are multiple people online, players don't have to ask one another to sleep. This would help players when a member is inactive or unable to get to a bed at night time.
  20. Hello CedarCraft, There has been some recent discussion and debate into the use of automatic farms in CedarCraft - that is, farms that can generate resources for players without the need for any interaction whatsoever. When CedarCraft was first set up in 2011, when server software efficiency wasn't as good as it is now (and our hardware was much more basic), this rule banning such farms was designed around reducing the impact of such resource-heavy farms on the server and the overall user experience. This rule has always been something that has persisted across server updates. Recently however, concerns have been raised that players want the ability to freely use automatic farms, as it is part of the standard Minecraft experience. Since we've previously had no suggestions or requests to review this rule (at least not on the forums where administration can see), the banning of automatic farms has simply slipped through from map to map. After being brought to our attention, a full discussion with the staff team was held, in which it is our collective feeling that, with improved server hardware and improved server software in the 8 years we have been running, we believe we can safety allow automatic farming. As such, the rule preventing this has been removed and players are free to go wild with farm creation. When building any automatic farms, please please keep in mind our Environmental Guidelines In place of this is a rule that essentially just asks you to be mindful of the greater community when creating your automatic farms. Though there is no hard-and-fast rule, at times where server lag is becoming an issue, farms with too many entities and found to be a significant contributor will be asked to amend the farm, for the benefit of the community, at staff discretion. Additionally there may be some amendments to jobs/mcmmo for balancing purposes down the line. Thank you very much and we hope that you enjoy this change. Please feel free to leave any comments or queries in the relevant topic. JohnSF93 CedarCraft Owner View full news
  21. Hello CedarCraft, There has been some recent discussion and debate into the use of automatic farms in CedarCraft - that is, farms that can generate resources for players without the need for any interaction whatsoever. When CedarCraft was first set up in 2011, when server software efficiency wasn't as good as it is now (and our hardware was much more basic), this rule banning such farms was designed around reducing the impact of such resource-heavy farms on the server and the overall user experience. This rule has always been something that has persisted across server updates. Recently however, concerns have been raised that players want the ability to freely use automatic farms, as it is part of the standard Minecraft experience. Since we've previously had no suggestions or requests to review this rule (at least not on the forums where administration can see), the banning of automatic farms has simply slipped through from map to map. After being brought to our attention, a full discussion with the staff team was held, in which it is our collective feeling that, with improved server hardware and improved server software in the 8 years we have been running, we believe we can safety allow automatic farming. As such, the rule preventing this has been removed and players are free to go wild with farm creation. When building any automatic farms, please please keep in mind our Environmental Guidelines In place of this is a rule that essentially just asks you to be mindful of the greater community when creating your automatic farms. Though there is no hard-and-fast rule, at times where server lag is becoming an issue, farms with too many entities and found to be a significant contributor will be asked to amend the farm, for the benefit of the community, at staff discretion. Additionally there may be some amendments to jobs/mcmmo for balancing purposes down the line. Thank you very much and we hope that you enjoy this change. Please feel free to leave any comments or queries in the relevant topic. JohnSF93 CedarCraft Owner
  22. Discussion for the Automatic Farms article
  23. The mob rate from spawners is excellent. Mob rates in resource and overworld seems fine to me, as well.
  24. Personally I'm seeing more mobs than I used to, and I like it. I think the 'scarcity' of mobs was a little underwhelming so the fact that I can consistently see more around me at night has made me want to be more cautious, and it's revamped the difficulty without increasing it. Personally I'm for this 🙂
  25. Significant changes to natural mob spawning behaviour are being trialled for the purpose of improving user experience and making mob spawning behaviour act like single player. Before this change, mobs spawned proportional to the number of chunks loaded by the server, which itself is related to number of players online, but these mobs could spawn anywhere on the map. This meant that ‘your’ mobs (that you bring to the server total by logging in and rendering more chunks) could be spawning by someone else or in a huge farm. This meant that at times, the world may have seemed a bit barren of mobs, especially when farms are stealing the spawns. After the change, mob spawns are specifically limited to spawning around each player, like single player, and the effects of other players on the other side of the map will not affect you. This change means that you should see more mobs around you when playing, but it is likely to limit the number of mobs spawning at farms (because the huge numbers before were actually mobs "belonging" to someone else). As an example of the above (using a mob limit of 50 as an example): Old behaviour: 3 players online would mean, for argument sake, approximately 150 mobs ANYWHERE on the server. If a large mobfarm is in use, all of these mobs technically could all be there, and for everyone else the map would look bare New behaviour: Every player can have up to 50 mobs spawn in a certain radius around them. Farms on the other side of the map no longer ‘steal’ the mobs ‘belonging’ to that player. Obviously this is all theoretical and we need your feedback regarding this change after testing it for a while. Are you seeing more mobs? Fewer mobs? In what situations? Is this a positive change? In what ways can it be tweaked? Thanks and see you in game!
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